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Game Developer Magazine - http://www.gdmag.com/
A monthly publication that delivers technical, how-to articles |
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Gamasutra - http://www.gamasutra.com/
The Art and Science of making Games. |
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GameDev.net - http://www.gamedev.net/
Featuring a huge reference library and weekly interviews of professionals inside the industry. Participate in a public game development project. |
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GarageGames.com - http://www.garagegames.com/
An online game development community and resource center, keeping independent and professional developers connected to their peers, the industry and cutting edge information, tools and code. |
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flipCode - http://www.flipcode.com/
Articles, coding techniques, and interviews relating to Game programming. |
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Amit's Game Programming Information - http://www-cs-students.stanford.edu/~amitp/gameprog.html
Descriptions of algorithms for artificial intelligence, path finding, game design, objects, hexagonal tiles, threads, and text games. |
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Game Tutorials - http://www.gametutorials.com/
Over one hundred tutorials in C/C++ for the beginning programmer. |
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DevMaster.net - http://www.devmaster.net/
A game development site that provides articles, 3D engines database, a wiki, daily news updates, and a discussion forum. |
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The Playground Project - http://www.ioe.ac.uk/playground/frame_n.htm
Building computer environments for 4-8 year-olds to play, design, and create games. A playground is a place to play with rules not just by them. |
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The Game Programming Wiki - http://gpwiki.org/
Game programming tutorials and source code. |
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Paul Hsieh - http://www.azillionmonkeys.com/qed/tech.shtml
Source code, tips, and tricks. |
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Mappy for PC (DOS and Win95) - http://www.geocities.com/SiliconValley/Vista/7336/robmpy.htm
A utility for creating flexible 'maps' for tile based 2D games (scrolling shoot-em-ups, or 8-way scrolling adventures, whatever). |
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East Coast Games - http://www.eastcoastgames.com/
Dedicated to training new programmers and to making great games, tutorials on C/C++, Java and DirectX, several games written for Windows (Freeware). |
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Games Research - http://www.red3d.com/siggraph/2000/course39/
Materials from, and links to resources related to, the Siggraph 2000 course "Games Research: the Science of Interactive Entertainment" |
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Gamedev.org - http://www.gamedev.org/
Game development discussion forum. |
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Quake Developers Pages - http://www.gamers.org/dEngine/quake/
Information and resources for quake developers |
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Games++ Megasite - http://www.gamespp.com/
Game programming, online games, cheats, tutorials, references, Direct X, C/C++, and Java. |
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Nuclex - http://www.nuclex.org
A .NET game development community site with technical articles, tutorials and code snippets, focusing on game creation with the Microsoft XNA framework. |
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zstar - http://zstar.sourceforge.net/
An extensible, distributed system for game development, consisting of an abstract game client, and a game server to which players connect to play games against other players or alone. |
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Game Algorithms - http://www.azillionmonkeys.com/qed/gamealgorithms.html
Algorithms, source code and references. |
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Simple Game Engine - http://www.geocities.com/djterrier/sgeindex.html
Information, screenshots and downloads for Simple Game Engine (freeware) enabling to games using a definition language. |
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Gepard Studio - http://gepardstudio.4ezi.com/
Downloads for game programming, along with some Java, Linux, DOS and Windows games. |
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C# Game Dev - http://einfall.blogspot.com/
A set of computer RPG programming tutorials using C# and DirectX. Regular articles on the creation of roleplaying games. Topics including Lua scripting, NPCs, maps. |
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Cylinder Based Collision Detection - http://spiritking.tripod.com/cdtut.htm
A game programming tutorial on Cylinder based collision detection and response. |
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Toymaker - http://www.toymaker.info
Aimed mainly at the new games programmer. It contains notes and answers to common questions with examples in C++ and DirectX. Resources. T2, a free terrain texture generation tool. |